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Isekai Demonica
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Devlog
Update Is Now Available!
October 09, 2020
by
Failsauce GameWorks
#updates, #Demonica
Updated Isekai Demonica to version 1.0.9. There are a few bugfixes and additions to improve the game. Changes are listed below. I really am thankful to everyone that's viewed and played this game! Cha...
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Update Coming Soon
October 05, 2020
by
Failsauce GameWorks
#Demonica, #Update
I've been working in the background to put up an update for Isekai Demonica. It won't be tremendously large, but it will get some more mechanics to work through. After this is up and all of the bugs a...
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Technical Issues
July 28, 2020
by
Failsauce GameWorks
2
#Hardware
Hi Everyone, This update is just to let everyone know that for the last few weeks I have been dealing with replacing my old laptop with a new computer. These things happen, and, unfortunately, it has...
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Now with Fireballs!
June 14, 2020
by
Failsauce GameWorks
#Demonica Beta
Hey everyone, The dragon has had a mechanic change. It no longer lumbers all over buildings (and getting stuck in the process) to get to you. No! Fido stands still and spits out fireballs at the playe...
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Isekai Demonica - Beta Update
May 23, 2020
by
Failsauce GameWorks
This weekend, I've added a few things that has been suggested. Including a map of the town, a new cursor, reduced the difficulty of the 3rd boss in the aqueducts, and added some more in-game instructi...
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Isekai Demonica - Bugfix
May 16, 2020
by
Failsauce GameWorks
Another quick update. Someone asked for boss music, so I complied. Boss music is here. Someone also asked for an indicator for the 3rd boss being in the right location. Creepy purple light added when...
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Isekai Demonica - Bugfix
May 14, 2020
by
Failsauce GameWorks
Just a small update to the beta version to address some misspellings and another magic floating HP Bar...
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Isekai Demonica - Bugfix
May 12, 2020
by
Failsauce GameWorks
I added bugs over the weekend. I stepped on them, ewwww. Also, I cleaned up the map names, added a kill counter, and put that information on the save screen. I toned down the boss of the aqueduct a l...
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Isekai Demonica - Changes
May 09, 2020
by
Failsauce GameWorks
Today, we see the introduction of boss mechanics. The first three names (in the aqueducts) have each gotten their own mechanics, a hint related to the mechanics, and a name. I hope the mechanics are...
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Isekai Demonica - Bugfix
May 03, 2020
by
Failsauce GameWorks
1
#bugfixes
This is an update to the beta release, maybe it should be called daily? The update fixes a few small bugs, but there is a change in the mechanics of "ghost counting" boss in the NE Corridor area. This...
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Isekai Demonica: Beta Builds
May 02, 2020
by
Failsauce GameWorks
1
#betas
Due to some interest, I have put up a "beta" build that will be updated every so often with the purpose of stamping out various bugs and problems with the game. Feel free to download and enjoy the bet...
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Isekai Demonica - Bugfix
May 01, 2020
by
Failsauce GameWorks
1
This is just a quick bug-fix to stop an unintentional pass-ability issue. Also, added keyboard based name input at the beginning of the game for those that don't like the default way of inputting name...
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Isekai Demonica - Bugfix 1
May 01, 2020
by
Failsauce GameWorks
2
Fixed a few issues that needed addressing. Added a toggle based healthbar, a small cutscene that was missing from the initial release, fixed a spot where the player's hair poked through an awning, and...
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Isekai Demonica - Launched
April 28, 2020
by
Failsauce GameWorks
#Isekai Demonica
Isekai Demonica Released 4/28/2020 Welcome to Demonica Demon King, we've been waiting on you. An anime inspired action RPG, Isekai Demonica, is an entry for RMW's "No Travel GameJam," and contains qu...
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